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Rohun Banerji

rohunb@gmail.com
Game Programmer
416-846-4578
Game Programmer

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Rohun Banerji

  • Projects
  • Academic Achievements
  • Resume
  • Contact
Gameplay video

Thrusters Prototype

Download the game (.exe)

A space simulator where you can fly a spaceship using Newtonian physics. You can dock and purchase different weapons and complete various missions in a randomly generated galaxy. A galaxy map allows you to navigate through this galaxy. Razer Hydra support allows for an immersive experience.

Project Timeline: Feb 2014 - April 2015

Platform: Windows PC

Engine: Unity

Team: 6 game programming students (Assets were mostly free downloads from the Unity Asset Store)

My contribution: 

Roles: Lead Programmer, Designer, Producer

Implemented a Physics based movement system for the ship. When a movement command is received, the ship polls it's thrusters to see which ones can provide the force and torque necessary to achieve the desired movement/rotation and activated them.

Implemented other major gameplay systems such as combat, AI, docking, vendor, equipment, weapons, mining, mission framework, etc.

Worked on Razer Hydra integration into features that are not directly supported

Implemented various weapon mechanics and effects like a railgun trail, mining laser and cluster missiles.

 

Thrusters Prototype

Download the game (.exe)

A space simulator where you can fly a spaceship using Newtonian physics. You can dock and purchase different weapons and complete various missions in a randomly generated galaxy. A galaxy map allows you to navigate through this galaxy. Razer Hydra support allows for an immersive experience.

Project Timeline: Feb 2014 - April 2015

Platform: Windows PC

Engine: Unity

Team: 6 game programming students (Assets were mostly free downloads from the Unity Asset Store)

My contribution: 

Roles: Lead Programmer, Designer, Producer

Implemented a Physics based movement system for the ship. When a movement command is received, the ship polls it's thrusters to see which ones can provide the force and torque necessary to achieve the desired movement/rotation and activated them.

Implemented other major gameplay systems such as combat, AI, docking, vendor, equipment, weapons, mining, mission framework, etc.

Worked on Razer Hydra integration into features that are not directly supported

Implemented various weapon mechanics and effects like a railgun trail, mining laser and cluster missiles.

 

Gameplay video

Railguns are deadly and accurate

Railguns are deadly and accurate

Homing Cluster Missiles - loads of fun

Homing Cluster Missiles - loads of fun

Use torpedoes to destroy enemy space stations

Use torpedoes to destroy enemy space stations

Torpedoes explode....violently

Torpedoes explode....violently

Visit the vedor at a space station to buy new weapons

Visit the vedor at a space station to buy new weapons

Equip various weapons

Equip various weapons

Various missions are available from the Mission terminal

Various missions are available from the Mission terminal

Use the galaxy map to travel to various systems

Use the galaxy map to travel to various systems

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