A simulation of the solar system built using a custom framework on top of OpenGL and glut.
Project Timeline: Dec 2014
Framework: OpenGL & glut
Created a framework on top of glut including a Scene Graph, buffered input, renderer, game app, controllable camera, custom Shader class, and model and texture loaders using Assimp and SOIL.
Implemented a line renderer for the orbit lines
Graphics using OpenGL’s programmable pipeline including Phong shading and texturing.